YouTube will launch kid-friendly app on Monday for mobile.
LinkedIn profits on Employers seeking talent – $643 M revenue shares
This has to be the zaniest way to wake up with strangers…
Reimagining of how a communications tool like Skype should operate
Disrupt London opens tomorrow! As always, TechCrunch has partnered with an amazing array of folks who promise to make your experience at the conference…
An historic and sad event, just as the shutting down of Odigo was, now comes the turn of MSN Messenger. Goodbye!
Advertisement, speculation, content management – “(the) a moment when a player is highly engaged with the game, so their attention is at a high point. It’s prime temporal real estate for an advertisement! ” But, are advertisements driving gamers away?
I was at a Silicon Valley IGDA meeting last night, and the topic of advertising came up, and it’s been sitting on my mind. Let’s talk about it. TV lives on advertising. Websites live on advertising. Magazines and newspapers are full of advertising. Phone books are almost entirely advertising. I don’t think it’s a stretch to assume that it’s the most widespread method of content monetization in the world.
It’s much rarer in games. When you do see ads, they fall into two general categories: Ad banners and video ads. Ad banners don’t really make much money. People have been trained to ignore them from years of internet usage, and they rarely click through.
Video ads pop up in plenty of mobile games, but the strange thing is, they only ever advertise other mobile games. Stranger still, they often advertise games that belong to competitors. That seems short-sighted, since you’re…
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Percentil’s current mission is to help families save money while buying and selling kids pre-used clothing, with a specific focus on high quality apparel.